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Splinterlands Abilities

Note

You can find a source text for Splinterlands abilities on their official website: List of Splinterlands Abilities – Splinterlands . Use 3.a - Splinterlands Abilities - flipcards to test your knowledge with flipcards.

Affliction

affliction

When a Monster with Affliction ability lands a hit on a target, there is a chance that the target will be afflicted, rendering it unable to be healed.

Amplify

amplify

Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1.

Backfire

backfire

If an enemy misses this Monster with an attack, the attacker takes 2 damage.

Blast

blast

Does additional damage to Monsters adjacent to the target monster.

Blind

blind

All enemy Melee & Ranged attacks have an increased chance of missing their target.

Bloodlust

bloodlust

This monster revels in the glory of combat and becomes more dangerous as the battle progresses.

Camouflage

camouflage

This Monster cannot be targeted for attacks unless it's in the first position.

Cleanse

cleanse

Removes all negative effects on the Monster in the first position on the friendly team.

Close Range

close range

Monsters with ranged attacks are allowed to attack in the first position.

Conscript

conscript

Summoner with the Conscript ability is chosen, it will allow the player to use one more Gladiator card in the battle than normal.

Cripple

cripple

Each time an enemy is hit by a Monster with Cripple it loses one max health.

Deathblow

deathblow

This Monster does 2x damage if their target is the only Monster left on the enemy team.

Demoralize

demoralize

Reduces the Melee attack of all enemy Monsters by 1.

Dispel

dispel

When this monster hits an enemy, it clears all positive status effects on that enemy.

Divine Shield

divine shield

The first time the Monster takes damage it is ignored.

Dodge

dodge

Has an increased chance of evading Melee or Ranged attacks.

Double Strike

double strike

Monster attacks twice each round.

Enrage

enrage

Has increased Melee attack and Speed when damaged.

Flying

flying

Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

Forcefield

forcefield

This Monster takes only 1 damage from attacks with power 5+

Fury

fury

This Monster does double damage to targets with the Taunt ability.

Giant Killer

giant killer

Does double damage against targets that cost 10 or more mana.

Halving

halving

Each time this Monster hits a target, the target's attack is cut in half (rounded down).

Headwinds

headwinds

Reduces the Ranged attack of all enemy Monsters.

Heal

heal

Restores a portion of the Monster's health each round.

Immunity

immunity

This monster is immune to negative status effects.

Inspire

inspire

Gives all friendly Monsters +1 Melee attack.

Knock Out

knock out

Does double damage when attacking an enemy that is stunned.

Last Stand

last stand

Gains increased stats if it's the only Monster on the team alive.

Life Leech

life leech

Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt.

Magic Reflect

magic reflect

When hit with a Magic attack, does reduced Magic damage back to the attacker.

Martyr

martyr

When a character with the Martyr ability dies in a battle, it gives adjacent characters +1 to all stats.

Opportunity

opportunity

Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.

Oppress

oppress

Does double damage when attacking an enemy that has no attacks.

Phase

phase

Magic attacks can miss this Monster if it passes the hit/miss calculation.

Piercing

piercing

Allows Melee or Ranged attack damage in excess of the target's Armor to damage the target's Health.

Poison

poison

Attacks have a chance to apply poison, which causes automatic damage to the target each round.

Protect

protect

All friendly Monsters gain +2 Armor.

Reach

reach

Melee attack Monsters with the Reach ability can attack from the second position.

Rebirth

rebirth

When this Monster dies, it will self-resurrect with 1 Health once per battle.

Recharge

recharge

This Monster attacks every other round but does 3x damage.

Redemption

redemption

When this Monster dies, it does 1 damage to all enemy monsters.

Reflection Shield

reflection shield

This Monster doesn't take damage from Blast, Magic Reflect, Thorns, or Return Fire.

Repair

repair

Restores some armor to the friendly Monster whose armor has taken the most damage.

Resurrect

resurrect

When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle.

Retaliate

retaliate

When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker.

Return Fire

return fire

When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.

Rust

rust

Reduces the Armor of all enemy Monsters.

Scattershot

scattershot

Ranged and Magic attacks hit a random enemy target.

Scavenger

scavenger

Gains 1 max health each time any monster dies.

Shatter

shatter

Target's armor is destroyed when hit by an attack from Monsters with Shatter.

Shield

shield

Reduced damage from Melee and Ranged attacks.

Silence

silence

Reduces the Magic Attack of all enemy Monsters.

Slow

slow

Reduces the Speed of all enemy Monsters.

Snare

snare

When attacking enemies with Flying, removes the Flying ability and cannot miss.

Sneak

sneak

Targets the last Monster on the enemy Team instead of the first Monster.

Snipe

snipe

Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.

Strengthen

strengthen

All friendly Monsters have increased Health.

Stun

stun

When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

Swiftness

swiftness

All friendly Monsters have increased Speed.

Tank Heal

tank heal

Restores a portion of the Monster in the first position's health each round.

Taunt

taunt

All enemy Monsters target this Monster (if they are able to).

Thorns

thorns

When hit with a Melee attack, does damage back to the attacker.

Trample

trample

When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team.

Triage

triage

Heals the friendly back-line Monster that has taken the most damage.

True Strike

true strike

This Monster's attacks cannot miss.

Void

void

Reduced damage from Magic attacks.

Void Armor

void armor

Magic attacks hit this Monster's armor before its Health.

Weaken

weaken

Reduces the Health of all enemy Monsters.

Weapons Training

weapons training

A Monster with the Weapons Training ability will “train” any adjacent characters with no attack, thereby giving them the same attack as the character with the Weapons Training ability.