Splinterlands Abilities - flipcards
When a Monster with Affliction ability lands a hit on a target, there is a chance that the target will be afflicted, rendering it unable to be healed.
Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1.
If an enemy misses this Monster with an attack, the attacker takes 2 damage.
Does additional damage to Monsters adjacent to the target monster.
All enemy Melee & Ranged attacks have an increased chance of missing their target.
This monster revels in the glory of combat and becomes more dangerous as the battle progresses.
This Monster cannot be targeted for attacks unless it's in the first position.
Removes all negative effects on the Monster in the first position on the friendly team.
Monsters with ranged attacks are allowed to attack in the first position.
Summoner with the Conscript ability is chosen, it will allow the player to use one more Gladiator card in the battle than normal.
Each time an enemy is hit by a Monster with Cripple it loses one max health.
This Monster does 2x damage if their target is the only Monster left on the enemy team.
Reduces the Melee attack of all enemy Monsters by 1.
When this monster hits an enemy, it clears all positive status effects on that enemy.
The first time the Monster takes damage it is ignored.
Has an increased chance of evading Melee or Ranged attacks.
Monster attacks twice each round.
Has increased Melee attack and Speed when damaged.
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.
This Monster takes only 1 damage from attacks with power 5+
This Monster does double damage to targets with the Taunt ability.
Does double damage against targets that cost 10 or more mana.
Each time this Monster hits a target, the target's attack is cut in half (rounded down).
Reduces the Ranged attack of all enemy Monsters.
Restores a portion of the Monster's health each round.
This monster is immune to negative status effects.
Gives all friendly Monsters +1 Melee attack.
Does double damage when attacking an enemy that is stunned.
Gains increased stats if it's the only Monster on the team alive.
Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt.
When hit with a Magic attack, does reduced Magic damage back to the attacker.
When a character with the Martyr ability dies in a battle, it gives adjacent characters +1 to all stats.
Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
Does double damage when attacking an enemy that has no attacks.
Magic attacks can miss this Monster if it passes the hit/miss calculation.
Allows Melee or Ranged attack damage in excess of the target's Armor to damage the target's Health.
Attacks have a chance to apply poison, which causes automatic damage to the target each round.
All friendly Monsters gain +2 Armor.
Melee attack Monsters with the Reach ability can attack from the second position.
When this Monster dies, it will self-resurrect with 1 Health once per battle.
This Monster attacks every other round but does 3x damage.
When this Monster dies, it does 1 damage to all enemy monsters.
This Monster doesn't take damage from Blast, Magic Reflect, Thorns, or Return Fire.
Restores some armor to the friendly Monster whose armor has taken the most damage.
When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle.
When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker.
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.
Reduces the Armor of all enemy Monsters.
Ranged and Magic attacks hit a random enemy target.
Gains 1 max health each time any monster dies.
Target's armor is destroyed when hit by an attack from Monsters with Shatter.
Reduced damage from Melee and Ranged attacks.
Reduces the Magic Attack of all enemy Monsters.
Reduces the Speed of all enemy Monsters.
When attacking enemies with Flying, removes the Flying ability and cannot miss.
Targets the last Monster on the enemy Team instead of the first Monster.
Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.
All friendly Monsters have increased Health.
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
All friendly Monsters have increased Speed.
Restores a portion of the Monster in the first position's health each round.
All enemy Monsters target this Monster (if they are able to).
When hit with a Melee attack, does damage back to the attacker.
When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team.
Heals the friendly back-line Monster that has taken the most damage.
This Monster's attacks cannot miss.
Reduced damage from Magic attacks.
Magic attacks hit this Monster's armor before its Health.
Reduces the Health of all enemy Monsters.
A Monster with the Weapons Training ability will “train” any adjacent characters with no attack, thereby giving them the same attack as the character with the Weapons Training ability.